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Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
Create high quality VFX assets for characters, gameplay, environments, and skateboarding tricks in the SKATE game. Collaborate with the VFX Director, art team, and design teams to ensure VFX align with the visual style and game mechanics of Skate. Develop and implement VFX pipelines and tools to optimize efficiency and quality for the Skate game. Stay updated on industry
Posted Today
Strategic Planning and Implementation Lead the development of the ServiceNow strategy, ensuring it aligns with the overall business objectives and Employee Experience goals. Plan and implement new ServiceNow modules and features to enhance employee productivity and satisfaction. 6+ years Architecture Design and Development Design the overall ServiceNow architecture, focus
Posted 3 days ago
We're EA the world's largest video game publisher. You're probably familiar with many of our titles Madden, FC, Apex Legends, The Sims, Need for Speed, Dead Space, Battlefield and Star Wars, to name a few. But maybe you don't know how we're committed to creating games for every platform from social to mobile to console to give our players that anytime, anywhere access the
Posted 3 days ago
Electronic Arts
- Orlando, FL / Austin, TX / Seattle, WA
Use EA's Digital Platform technologies to implement server features and components. Create client code to support features and improve multiplayer experiences. Improve client and server online systems to improve latency, reliability, scalability, performance, and memory. Design and improve on architecture and infrastructure improvements for live systems and workflows. Wor
Posted 3 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Austin, TX
Develop core rendering features, engine components and tools. Research and implement rendering techniques. Create reusable and flexible rendering technologies. Write technical design specifications. Design, maintains, implements, tests and debugs code, pipelines and other rendering related sub components and packages. Profiles and optimizes rendering modules of a game eng
Posted 3 days ago
Design, build, and maintain EA private cloud infrastructure. 2. Analyze system requirements and ensure that systems offer high availability and scale efficiency. 3. Work closely with business stakeholders to understand and translate their needs into technical requirements. 4. Collaborate with other architects to create a cohesive, robust joint solution. 5. Develop, docume
Posted 4 days ago
We are a global team of creators, storytellers, technologists, experience originators, analysts, data scientists and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. The Office of the Experience Organization focuses on driving effectiveness ac
Posted 5 days ago
Lead in game self service teams responsible for multiple sites and experiences. Guide self service teams through continuous improvement, roadmap development, and planning cycles. Look for opportunities to improve the in game self service experience and prepare for future business growth. Work with key stakeholders to implement strategies for new capabilities and define, s
Posted 5 days ago
Electronic Arts
- Redwood City, CA / Boston, MA / Orlando, FL / 7 more...
Lead and manage a team of highly engaged engineers, fostering a culture of performance, maintainability, quality, and automation. Collaborate effectively with various stakeholders, to align solutions and achieve optimal outcomes for all parties involved. Provide technical leadership, mentoring, and career guidance, ensuring the professional growth and development of team
Posted 5 days ago
Electronic Arts
- Austin, TX / Seattle, WA
Responsible for the full operational aspects of game development, including establishing development framework, reporting, risk management, capacity planning, resource management and budget. Owns projects budgets and opex. Drives improvements in operational efficiency within the studio to meet financial targets. Partners with finance to maintain a healthy P&L. Partners wi
Posted 5 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 3 more...
Research and guide the exploration of potential solutions for Content Creation Problems as specified by Technical Art Director of Procedural Workflows and directly create proof of concept work in pre production. Work with Artists, Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production co
Posted 6 days ago
Electronic Arts
- Orlando, FL / Austin, TX
Collaborate with product, design, and engineering to deliver insights into user behavior and to guide product decisions. Help design, implement and report on A/B tests aimed at enhancing the user experience, utilizing statistical methods to draw meaningful conclusions. Analyze player segments and behavior to support tailored content strategies. Perform advanced statistica
Posted 6 days ago
Electronic Arts
- Orlando, FL / Chicago, IL / Austin, TX
Develop stable, scalable and efficient code using common software engineering design patterns and paradigms on both front end and back end. Provide ongoing maintenance, support and enhancements for the live platform Write high quality code and participate in design and code reviews to maintain development standards Work with partners to translate requirements into technic
Posted 7 days ago
Production Infrastructure and Engineering's charter is to make EA's games and services available to all players anytime and anywhere. To do this, we focus on the high availability of infrastructure, core services, and studio services. We strive to enable developers to experiment and build new games quickly with infrastructure services on demand and workflows that enable r
Posted 9 days ago
You will work together with the MCC Manager to ensure that operations during a shift are managed to proper SLAs and standards are followed. You will be the first point of escalations for MCC team members and partners and stakeholders. You will be Incident Manager for Severity 1 and Severity 2 Incidents (coordinating the incident from the initial triage to the resolution,
Posted 10 days ago
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